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Work

The work.

All projects

Goodboys — Live Visuals / VJ Set

2026

A two-hour audio-reactive visual performance, composed in real time across a five-column LED stage at Atakule, Ankara.

Live Visuals

Dino Run

2026 — in development

A three-lane endless runner with eight voxel dinosaurs: a Blender toolchain feeding Unity 6, for mobile.

Realtime & Systems

Planet Earth

2025

An interactive floor built entirely in TouchDesigner: an abstract story of Earth, told by particles that bend around whoever is standing in them.

Immersive Rooms

Capsule

2025

Infinia's portable immersive room at three expos: an eleven-minute loop of brand and product content on every surface, and interactive floor pieces in between.

Immersive Rooms

Space Exhibition

2024

A sixteen-minute journey inward from Neptune to the Sun, with every world's surface built to be stood in rather than looked at.

Immersive Rooms

Interactive Sound Installation

2024

A five-surface room with nothing of its own to show until someone makes a noise — live audio analysis in TouchDesigner, played here by a percussionist.

Immersive Rooms

Forest Exhibition

2024

Twelve minutes in a forest that does not exist — seven scenes wrapped across the walls and floor of one room.

Immersive Rooms

Neurolanche X Labs — Firolauss

2024

A MetaHuman character for Neurolanche X Labs, performed through facial capture and rendered in Unreal Engine 5.2 — with her voice.

Client Work

Neurolanche X Labs — Neurolauncher NFTs

2023

Cyberpunk-style 3D portraits for the Neurolauncher NFT collection — modelled, textured, lit and rendered.

Client Work

YachtingVerse — Octopi NFTs

2023

A thousand octopus characters and their accessories, modelled and rendered at 4K for a metaverse NFT collection.

Client Work

3D Art — Selected Renders

2021–2023

Characters, creatures, robots, props and environments — the modelling, texturing and rendering underneath everything else.

3D Art