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About

3D Artist & Immersive Visual Designer

I work on realtime 3D, projection mapping, TouchDesigner-based interactive systems and spatial visual content — 3D environments, product visuals, motion-driven installations and immersive room content for physical events and digital experiences.

Most of what I make ends up projected onto something: a five-surface room, a wall at a launch event, three screens behind a DJ. That constraint shapes the work. Content has to be authored to real geometry at real scale, hold up when a single surface is metres wide, and run in realtime without anyone in the room thinking about the machine driving it.

I combine Unreal Engine, Blender, TouchDesigner, HeavyM and AI-assisted workflows to prototype quickly and deliver finished visual systems. Based in Ankara, Türkiye.

Download CV (PDF)
Özgür Kahraman

Experience

3D Artist

Infinia Advanced Elektronik

Feb 2024 — present

Ankara, Türkiye

  • Built realtime 3D environments, product visuals and promotional animations in Unreal Engine and Blender.
  • Developed TouchDesigner-based interactive visuals synchronised to audio, motion and time-based triggers for physical spaces.
  • Applied HeavyM projection mapping workflows for standard surfaces and immersive room setups.
  • Created and adapted immersive and projection-based content for Marketing İstanbul and Marketing Türkiye.
  • Designed projection mapping animations for the XP Zone Emaar launch, built to interact with physical objects.
  • Prototyped R&D workflows for floor interaction and spatial visual behaviour in an immersive room video project.
  • Collaborated with design, software and systems engineering teams to prototype, test and deliver realtime 3D and interactive visual systems.

Freelance 3D Artist

Neurolanche X Labs · Imaginatrix · YachtingVerse

Jul 2022 — Feb 2024

Remote

  • Designed stylized characters, 3D assets, virtual world environments and promotional visuals for international clients.
  • Modelled client-ready assets in Blender, Substance Painter, Marvelous Designer and Unity / Unreal Engine workflows.
  • Delivered platform-specific animations, marketing content and cross-platform visual packages through direct client collaboration.

Technical skills

Realtime & 3D

  • Unreal Engine 5
  • Blender
  • Substance Painter
  • Marvelous Designer

Interactive / Immersive

  • TouchDesigner
  • HeavyM
  • Projection Mapping
  • Audio-Reactive Visuals
  • Motion / Time-Based Triggers
  • Spatial Interaction Prototyping

Motion & Design

  • After Effects
  • Photoshop
  • Illustrator

AI Production

  • AI-assisted image / video generation
  • Concept development
  • Reference building

Key expertise

  • Immersive Visual Design
  • Projection Mapping
  • Realtime 3D Environments
  • TouchDesigner Systems
  • Interactive Installations
  • Product Visualization
  • Motion Design
  • Audio-Reactive Visuals
  • Exhibition & Event Content
  • 3D Asset Optimization
  • Rapid Prototyping

Education

Başkent University

BA, Cartoon and Animation — 2022

  • Department Valedictorian
  • GPA 3.79
  • Success Scholarship recipient
  • Founding member of Anicade

Languages

  • Turkish — native / bilingual
  • English — professional working proficiency