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Client Work

Neurolanche X Labs — Firolauss

A MetaHuman character for Neurolanche X Labs, performed through facial capture and rendered in Unreal Engine 5.2 — with her voice.

Firolauss is a character made for Neurolanche X Labs in early 2024: a MetaHuman with her own face, hair and costume, brought to life through a captured performance rather than hand-keyed animation. The piece here is a single take — a slow pull-back from her eyes to a portrait under red light and neon tubes — rendered from Unreal Engine 5.2 with Movie Render Queue.

The performance was captured with Live Link Face on an iPhone: an actress delivering the lines to camera, her expressions retargeted onto the MetaHuman's facial rig in real time and then refined in sequencer. Her face came out of Unreal's photo-to-MetaHuman pipeline; the costume was built in Marvelous Designer and finished in Blender, and the skin and eyes were finished in Substance.

What the project proved was the pipeline: a photoreal digital human, a real actor's performance, and a cinematic render, all on a freelance timeline.

By
Özgür Kahraman — 3D & Immersive Artist
Client
Neurolanche X Labs
Year
2024
Role
Freelance 3D Artist — character, performance, render
Tools
  • Unreal Engine 5.2
  • MetaHuman
  • Live Link Face
  • Substance 3D Painter

The spots

Four places, one voice

Firolauss cut for Neurolanche's channels: a night skyline, a treadmill in a dark studio, a sunlit classroom, a desert haze — the same character speaking to camera, each spot closing on the brand's cards. Play them for the sound.

Skyline
Treadmill
Classroom
Desert

The scenes

Four rooms, rendered

Four more settings rendered for the campaign, straight out of Movie Render Queue: the gym, the classroom, the VR headset, the gaming chair. Silent here — the voice lives in the spots above.

Gym
Classroom
VR
Gaming chair

The performance

A face, captured

Two of the Live Link Face takes from 22 January 2024. The phone tracks the face at sixty frames a second; every blink, brow and lip shape below is what drives the MetaHuman above.

Live Link Face capture: the actress delivering the lines to the phone
Live Link Face capture: a range-of-motion take, from a scowl to a grin
The take as it went out — with sound
Close on her eyes in the red light, the first seconds of the take
Firolauss half-turned to camera, neon tubes on the wall behind her
Firolauss facing camera under the tubes
Firolauss facing camera, lit from the side, mid-line
Firolauss looking off to the left, mouth open on a word
Firolauss at the end of the take, a half-smile