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3D Art

3D Art — Selected Renders

Characters, creatures, robots, props and environments — the modelling, texturing and rendering underneath everything else.

A selection from the work that predates the rooms: personal pieces, class projects and internship work from Başkent University onward, modelled and rendered in Blender, textured in Substance Painter, with ZBrush, Marvelous Designer and Quixel Mixer where they earned their place.

Most of it is about one thing at a time — a rusted robot, a mouse, a television with a face — pushed until the material reads. That discipline is what the installations run on now: a five-surface room is only as convincing as the rock at the base of the wall.

Year
2021–2023
Role
3D Artist
Tools
  • Blender
  • Substance 3D Painter
  • ZBrush
  • Marvelous Designer
  • Quixel Mixer

Characters & creatures

Something with a face

The Mouse — animation
A photoreal mouse hanging from a wire in a forest
The Mouse, 2022 — three days, Blender and Substance Painter
The mouse on a white studio floor, whiskers catching the light
The Mouse — studio pass
The mouse from the side, tail curled
The Mouse — fur and tail
Elanor, a green-skinned seaperson with long dark hair, against teal
Elanor the Seaperson, 2021 — ZBrush, Blender, Substance
Elanor full length, one foot on a rock
Elanor — full figure
Elanor — turntable
A pale creature with a snail-like shell and a skull face on a mossy branch
Death Slug, 2021
A stylised low-poly basketball player in a red-and-white jersey dribbling
Low Poly Basketball Player, 2023 — game-ready, 4k polygons
The basketball player posed on a wooden court disc
Low Poly Basketball Player — turntable pose
A low-poly character in a yellow winter jacket and blue hair, three-quarter view
Low Poly Winter Character, 2023 — 3,337 polygons, made at Easy Clap Games
Low Poly Winter Character — in scene
Death Slug — animation
Erina, a cyberpunk girl with white swept-back hair and a black latex jacket, three-quarter portrait
Erina full length: black jacket, shorts and boots against grey
A self-portrait head in rusted, flaking metal

Robots & hard-surface

Metal that has been somewhere

Funky Bot close on a grey stage, round black eyes, chipped yellow paint
Funky Bot, 2022 — a robot that loves to dance
Funky Bot — turntable
Funky Bot head-on, paint chipped, one eye slightly higher than the other
Funky Bot — head
Funky Bot in three-quarter view showing the arm joints
Funky Bot — joints
Close on Funky Bot's hand and forearm cylinders
Funky Bot — hand
A robot holding a human head under a floodlight, blurred city behind
Mobile Head, 2021
Mobile Head — sequence
TeleviHead — night walk
Axe — throw
TeleviHead: a thin robot whose head is an old television showing a yellow shouting face
TeleviHead, 2021 — a character from our old television
TeleviHead's torso and shoulder joint, close
TeleviHead — torso
TeleviHead full figure, one hand raised to its screen
TeleviHead — full figure
TeleviHead — runway
A spherical flying robot with a single lens and rotor, hovering over a hillside
Flying Robot, 2021
Flying Robot — flight
A Viking axe with a wrapped haft on a grey stage
Axe, 2021
Bucket Head sitting among junk beside a dented trash can
A pink-hooded guard with a Bitcoin mask, after Squid Game

Environments, props & product

Places and things

A dense cyberpunk city of stacked buildings and neon signs at night
Cyberpunkish City Design, 2021 — one procedural building, scattered, then signed
A neon noodle-bar sign on a stacked cyberpunk building
Cyberpunkish City — signage
A pet-shop sign and balconies in the cyberpunk city
Cyberpunkish City — street level
A lone figure on a ridge in a pale wasteland, a round craft on the horizon
Wasteland, 2021
Wasteland — sequence
Red spotted mushrooms in fog
Mushroom Scenes, 2021
Purple mushrooms on a dark forest floor
Mushroom Scenes — night
A retro Polaroid camera on a wooden table, a photograph falling from it
Haunted Polaroid, 2023 — cloth simulation for the falling picture
A two-slot toaster on a wooden counter, a Christmas tree behind
Some Props, 2021 — toaster
A stainless-steel kettle on a grey stage
Some Props — kettle
Black wireless earbuds and their case on a dark surface
Sony earbuds, 2022 — a product visualization study for an advertising class
Mint-green earbuds tumbling against a matching background
Sony earbuds — mint
Coral-pink earbuds tumbling against a matching background
Sony earbuds — coral
The winter character shown as render, base colour, normal map and roughness
Low Poly Winter Character — texture breakdown
A Coca-Cola fridge, product render
A worn air-conditioner unit, product render
Sony WF-C500 — product film, with sound
A virtual news studio, with sound
A hazy cyberpunk city of stacked towers, neon shop signs on their faces: Dusters, PC hunters, Dragon's Noodle
Dragon's Noodle — noodle, sushi, sake — a magenta neon sign on a tower corner
Dusters — pasta, burger, drinks — a lit sign with a burger on the roof of a tower

Houdini

Things that behave

Houdini studies from 2022: particles, pyro and dynamics — the kind of motion that has to be simulated rather than keyed, and that later turned into the particle and fluid systems in the rooms.

Houdini — particle head
Houdini — pyro figure
Houdini — snail