3D Art — Selected Renders
Characters, creatures, robots, props and environments — the modelling, texturing and rendering underneath everything else.
A selection from the work that predates the rooms: personal pieces, class projects and internship work from Başkent University onward, modelled and rendered in Blender, textured in Substance Painter, with ZBrush, Marvelous Designer and Quixel Mixer where they earned their place.
Most of it is about one thing at a time — a rusted robot, a mouse, a television with a face — pushed until the material reads. That discipline is what the installations run on now: a five-surface room is only as convincing as the rock at the base of the wall.
- Year
- 2021–2023
- Role
- 3D Artist
- Tools
- Blender
- Substance 3D Painter
- ZBrush
- Marvelous Designer
- Quixel Mixer
Characters & creatures
Something with a face












Robots & hard-surface
Metal that has been somewhere












Environments, props & product
Places and things


















Houdini
Things that behave
Houdini studies from 2022: particles, pyro and dynamics — the kind of motion that has to be simulated rather than keyed, and that later turned into the particle and fluid systems in the rooms.