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Immersive Rooms

Marketing İstanbul & Marketing Türkiye — The Room on the Expo Floor

Infinia's immersive room on the floor of two marketing expos: an eleven-minute loop of brand and product content on every surface, and interactive floor pieces in between.

Marketing İstanbul and Marketing Türkiye are the country's two largest marketing events, and the room went to both. Seven projectors — one per wall and two for the floor — and a queue outside. What ran inside was a continuous loop — a Scania truck scene wrapping the walls, a forest with armour rolling through it, a violet city, walls of white particles, a brand timeline laid out in red brick — with the interactive floor pieces between the loops for whoever walked in.

Two jobs, then. The mapping of the room itself — seven projectors, one per wall and two for the floor, aligned so a wall and the floor meet without a seam — and the content that ran on it, much of it authored for one client and one surface and re-cut for a room and a schedule without reading as a crop. The room was interactive twice over: visitors chose which video or scene played next from their own phones, and the floor between the loops was a particle field that reacted to whoever walked across it. The recordings here are from the floor itself: a 360° camera left on the seat in the middle for the whole loop.

Client
Infinia
Year
2025
Role
3D Artist · Content & Projection Mapping
Tools
  • Unreal Engine 5
  • TouchDesigner
  • After Effects
  • HeavyM

The loop

Eleven minutes, every surface

Recorded with a 360° camera on the seat in the middle and reframed as a slow turn through the room. Each clip is one scene of the loop from its fade-in — up to thirty seconds at the room's real pace, turning one degree a second — so what you see is the pace the room actually had.

Earth from orbit
The Scania scene
XP ZONE
Infinia introduction video
Roller coaster
The roller coaster, from the showreel
hepsiburada introduction video

Around the room

One moment, all the way round

The same recording as stills: each panorama is one full turn of the room at one moment of the loop — the floor and the projector rig kept, only the poles dropped. Their two ends meet, so they turn without end.

Panorama of the room: a forest with armoured vehicles on the walls, screens on the far wall

drag or use the arrow keys to turn around the room

A forest, and armour on the far wall
Panorama of the room: a violet cyber city across every wall

drag or use the arrow keys to turn around the room

The violet city
Panorama of the room: neon triangles over the city

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Neon over the city
Panorama of the room: a wall of white particles

drag or use the arrow keys to turn around the room

A wall of particles
Panorama of the room: white spheres drifting across every surface

drag or use the arrow keys to turn around the room

Spheres across every surface
Panorama of the room: a brand timeline laid out in red brick

drag or use the arrow keys to turn around the room

The red-brick timeline
Panorama of the room: XP ZONE tiles repeating around the walls

drag or use the arrow keys to turn around the room

XP ZONE

Setup

Seven projectors, one loop

Seven projectors — one for each wall, two overlapping on the floor — on one workstation, running an eleven-minute loop for a full expo day, with the floor pieces cut in live between rounds.

7
Projectors
Visitors' phones
Control
5
Surfaces
11 min
Loop
2
Expos