Capsule
Infinia's portable immersive room at three expos: an eleven-minute loop of brand and product content on every surface, and interactive floor pieces in between.
Marketing İstanbul and Marketing Türkiye are the country's two largest marketing events, and Capsule went to both, and to WIRED Türkiye — with a queue outside. What ran inside was a continuous loop — a Scania truck scene wrapping the walls, a forest with armour rolling through it, a violet city, walls of white particles, a brand timeline laid out in red brick — with the interactive floor pieces between the loops for whoever walked in.
Two jobs, then. The mapping of the room itself — seven projectors, one per wall and two for the floor, aligned so a wall and the floor meet without a seam — and the content that ran on it, much of it authored for one client and one surface and re-cut for a room and a schedule without reading as a crop. The room was interactive twice over: what played next was chosen from a tablet, and the floor between the loops was a particle field that reacted to whoever walked across it, read by the same Intel RealSense setup as Planet Earth. The recordings here were made in the room itself: a 360° camera left on the seat in the middle for the whole loop.
- By
- Özgür Kahraman — 3D & Immersive Artist
- Client
- Infinia
- Year
- 2025
- Role
- 3D Artist · Content & Projection Mapping
- Tools
- Unreal Engine 5
- TouchDesigner
- Intel RealSense
- After Effects
- HeavyM
On the floor
Three floors, one pod
Three metres by three, it packs down and travels: the same room arrives on a different floor each time, and the content is what changes.
Both clips here are recut from the events' own posts, down to the stretches inside the room: visitors walking in off the floor, the projection landing on them as they go. They play silent.
The loop
Eleven minutes, every surface
Recorded with a 360° camera on the seat in the middle and reframed as a slow turn through the room. Each clip is one scene of the loop from its fade-in — up to thirty seconds at the room's real pace, turning one degree a second — so what you see is the pace the room actually had.
Around the room
One moment, all the way round
The same recording as stills: each panorama is one full turn of the room at one moment of the loop — the floor and the projector rig kept, only the poles dropped. Their two ends meet, so they turn without end.

drag to turn around the room

drag to turn around the room

drag to turn around the room

drag to turn around the room

drag to turn around the room

drag to turn around the room

drag to turn around the room
Setup
Seven projectors, one loop
Seven projectors — one for each wall, two overlapping on the floor — on one workstation, running an eleven-minute loop for a full expo day, with the floor pieces cut in live between rounds.
- Projectors
- 7
- Control
- A tablet
- Surfaces
- 5
- Loop
- 11 min