Forest Exhibition
Twelve minutes in a forest that does not exist — seven scenes wrapped across the walls and floor of one room.
Twelve continuous minutes of forest for the same five-surface room the solar system runs in, built for Infinia in 2024. Seven environments, each modelled and lit as a place rather than as a backdrop.
There is no story and nobody to follow. It is built to be sat inside while it changes around you — closer to weather than to film — so the transitions are long dissolves rather than cuts, and the brightest event in twelve minutes is light coming through the canopy.
- By
- Özgür Kahraman — 3D & Immersive Artist
- Client
- Infinia
- Year
- 2024
- Role
- 3D Artist · Immersive Content
- Tools
- Unreal Engine 5
- Blender
- After Effects
- HeavyM
In the room
Dressed as a clearing
The room is dressed as a clearing. Trunks and canopy run up the walls, the forest floor runs under the seats, and the light moves the way it does outdoors — slowly, and from somewhere you cannot quite see. Visitors themselves pick up the projection: leaves fall across shoulders, and light pools around whoever is standing.
The pace is the point. Nothing cuts. Each scene dissolves into the next over a long enough transition that the room seems to be changing season rather than changing slide.





Projection mapping
Seven scenes, one wall
Each state of the forest is a separate environment, built in Unreal Engine 5 and rendered through Movie Render Queue as a wall panorama at the installed ratio, with its own floor pass. Shown here in the order the room plays them: from the dark entrance, through mist and water, to the clearing.

drag to turn around the room

drag to turn around the room

drag to turn around the room

drag to turn around the room

drag to turn around the room

drag to turn around the room

drag to turn around the room
Setup
The same room, a different world
The forest runs on the same rig as the Space Exhibition: twelve projectors driven by a single workstation with three GPUs, with HeavyM warping and blending the outputs. What it plays is an H.264 master at the installed ratio with its floor pass — one clock for every surface, which is what keeps the floor and the walls in step through a twelve-minute continuous piece.
- Projectors
- 12
- GPUs
- 3
- Workstation
- 1
- Minutes
- 12

